There's a reason those games dodge pay-to-win associations like the plague.īut as I said at the beginning, there's hope.
Star wars battlefront 2 trial wont go away free#
Why not budget against the £50 we're paying for the game and then, months down the line, start talking about us funding ongoing development with some paid content? And don't waggle free Season Pass content at us - lovely as it is - as justification for your insidious loot crates, because yours isn't a free-to-play game, and even by those standards your system stinks. I understand this is complicated by Disney, the strict owner of Star Wars, which needs to approve every detail, but again, you picked Star Wars - if you want to make more money out of us, deal with it. There's a mountain of Star Wars inspiration to draw on! If you have to have them, make their contents superficial and optional. Meanwhile, reduce loot crates to cosmetic items. This is Star Wars - you picked it! - and playing as those heroes is the fantasy. Villains mode, but only having half the roster available because you need credits to unlock the others is ridiculous. While you're at it, EA and DICE, don't just lower the senseless unlock fee for heroes like Darth Vader and Luke Skywalker - remove it. And do away with crafting parts entirely. Allow players a choice between multiple Star Cards when they have enough experience to level up, and maybe separate progression for each soldier type, spaceship type, and hero, so the more you play of them, the more powerful they get.Īlso, why not tie unlocking stronger tiers of Star Cards to completing in-game Challenges? The system is already in there and it would be more engaging than simply saving up credits. Pull all Star Cards and weapons out of loot crates and have them be awarded for levelling instead - for playing the game. Stop farting about, EA, and let DICE rip it out. As long as you can buy a gameplay advantage it will be wrong. It's not a system you can dilute to palatability with piddly measures, not even by rewarding players more credits for scoring more points in games - which DICE absolutely should do by the way. You could, as the lingo goes, pay to win. And because you can, sorry, could buy loot crates, you could buy progression. And it is earned.īut in Star Wars Battlefront 2, the abilities which make you more powerful - Star Cards - only come from loot boxes. It is completely separate from loot crates. Overwatch doesn't have a progression system but in Call of Duty: WW2 you earn experience points by fighting which level-up your account, unlocking abilities and weapons. They're there and you'll open them and you'll want them, but you won't, and this is crucial, need them. Loot boxes are largely ignored in other full-priced and predominantly multiplayer games Overwatch and Call of Duty: WW2 - beyond being historically disrespectful - because they contain only cosmetic items to alter character or weapon appearance.
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We don't know whether it will take days or weeks or months.īut what can DICE do to fix loot crates and progression in Star Wars Battlefront 2? I see no other way than to stop beating around the bush and completely separate progression from the contents of loot crates - rip it right out - because it's here the real problem lies. "The ability to purchase crystals in-game will become available at a later date, only after we've made changes to the game," DICE boss Oskar Gabrielson said last night.
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This is a stop-gap measure until EA studio DICE can come up with a permanent solution people will be happy with. Loot crates can only be bought with credits earned by playing the game. Because of a rising tide of discontent surrounding pay-to-win content in loot crates in Star Wars Battlefront 2, the ability to spend real money on them has temporarily been removed.